PWADÞ height 32; InterpolateHealth true, 10; statusbar normal { drawimage "STBAR", 0, 168; //drawimage "STTPRCNT", 90, 171; //drawimage "STTPRCNT", 221, 171; drawnumber 3, STATUSFONT, green, ammo1, 44, 171, 0, red, 10, blue, 101; drawnumber 3, STATUSFONT, green, health, 101, 171, 0, red, 35, blue, 101; drawnumber 3, STATUSFONT, green, armor, 232, 171, 0, red, 35, blue, 101; //keys drawswitchableimage BlueCard && BlueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171; drawswitchableimage YellowCard && YellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181; drawswitchableimage RedCard && RedSkull, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191; drawswitchableimage KeyBlue, "nullimage", "STKEYS0", 239, 171; drawswitchableimage KeyYellow, "nullimage", "STKEYS1", 239, 181; drawswitchableimage KeyGreen, "nullimage", "STKEYS2", 239, 191; drawnumber 3, ENJAYBARFONT, brick, ammo Clip, 273, 171; drawnumber 3, ENJAYBARFONT, brick, ammo Shell, 273, 178; drawnumber 3, ENJAYBARFONT, brick, ammo GoldWandAmmo, 273, 185; drawnumber 3, ENJAYBARFONT, brick, ammo BlasterAmmo, 273, 192; drawnumber 3, ENJAYBARFONT, brick, ammo RocketAmmo, 295, 171; drawnumber 3, ENJAYBARFONT, brick, ammo HEGrenadeRounds, 295, 178; drawnumber 3, ENJAYBARFONT, brick, ammo PhosphorusGrenadeRounds, 295, 185; drawnumber 3, ENJAYBARFONT, brick, ammo Cell, 295, 192; drawnumber 3, ENJAYBARFONT, black, ammo NJSpecialAmmo1, 317, 171; //drawnumber 3, ENJAYBARFONT, black, ammo SkullRodAmmo, 317, 178; //drawnumber 3, ENJAYBARFONT, black, ammo Mana2, 317, 185; DrawGem translatable, "STCHAIN", "STGEM", 7, 10, 0, 48, 190; //drawnumber 3, INDEXFONT, red, ammocapacity Clip, 314, 173; //drawnumber 3, INDEXFONT, red, ammocapacity Shell, 314, 179; //drawnumber 3, INDEXFONT, red, ammocapacity RocketAmmo, 314, 185; //drawnumber 3, INDEXFONT, red, ammocapacity Cell, 314, 191; gamemode deathmatch, teamgame { drawnumber 2, STATUSFONT, untranslated, frags, 138, 171; } gamemode cooperative, singleplayer { drawimage "STARMS", 104, 168; drawswitchableimage weaponslot 1, "STGNUM1", "STYSNUM1", 109, 173; drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 118, 173; drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 127, 173; drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 136, 173; drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 109, 181; drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 118, 181; drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 127, 181; drawswitchableimage weaponslot 8, "STGNUM8", "STYSNUM8", 136, 181; } gamemode singleplayer, cooperative, deathmatch, teamgame { drawimage translatable "STFBANY", 143, 169; } drawselectedinventory alternateonempty, alwaysshowcounter, ENJAYBARFONT, 144, 169, 176, 193, brick { drawmugshot "STF", 5, 143, 168; } //DrawShader 320, 32, vertical, 0, 176; } statusbar inventory { drawinventorybar Doom, alwaysshowcounter, 6, ENJAYBARFONT, 67, 169, 97, 193, brick; } Ò SBARINFO