.: MAPS REQUIRING A LIMITLESS SOURCE PORT

PUGILIST (Aug. 1999) is a 3-level set for DooM2, and represents my earliest DooM editing efforts. Your only weapons are a pistol and a berserk pack; hence the name of the level set. Somewhat heavy in the puzzle department.

FEAR ISLAND (Sep. 1999) is a single level for DooM2. You're on an island surrounded by lava and unfriendly natives. Definitely not Paradise. In fact, it's the exact opposite. You know, the very hot place?

DECIMATE (Sep. 1999) is a single level for DooM2. Stumble into a mysterious mountain fortress and try to find your way back to sanity. Oh, yes. An occasional prayer wouldn't hurt either.

MILITARY INDUSTRIAL COMPLEX (Dec. 1999) is a single level for DooM2. This is a massive level with a Command Center, Power Plant, Waste Processing, and barracks. Jumping required.

SUDDEN DEATH (Mar. 2003) is a Map18 replacement for the Community Chest Project. The megawad was released in June 2003. The download link is for the entire megawad. Perhaps later I will upload the map separately. Screenshots.

FEAR STATION ALPHA (Oct. 2003) is a single map for ZDooM, focusing on gameplay and looks. It features a new, tall sky, and a new music track. Listed in The DooMers Recess top 2003 Great DooM Releases. Screenshots.

FEAR IS THE KEY (Jul. 2005) is a city-themed map for any limit-removing source port. Tested on ZDooM and jDooM. Screenshots.

FEAR IS THE PRICE OF SIN (Jan. 2006) is a base-style map for any limit-removing source port. Tested on ZDooM and jDooM. Screenshots.

FROM THE ASHES OF FEAR (Dec. 2007) is a 3-map set for any limit-removing source port. The first map is in a regular slot (Map15), a second map is in the secret map slot (MAP31), and the third map is in the super-secret map slot (MAP32). My original intention was to see if I could use every single enemy in a map, which is difficult to do with the Wolfenstein guy without making the map hokey. I think I pulled it off fine in Map 15. Screenshots













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