====================================================================== Advanced engine needed: GZDooM v1.4.8 or higher Minimum hardware required (to play at 640*480 resolution or below): Capable of running GZdoom plus processor speed = 1.8 GHz; RAM = 1 GB; Video RAM = 256 MB Primary purpose: Single play, playable with pistol start. ====================================================================== Title: Paranoid Filename: paranoid.pk3 paranoid.txt readthis.txt Paranoid Walkthrough.txt Paranoid Secrets.txt Release date: March 31, 2010 Author: The Persecution Complex: DB Thanatos: Weapons, enemies Travis 'solarsnowfall' Miller: Special effects Nigel 'Enjay' Rowand: Menus, models, etc. Rex Claussen: Maps, game design, voice acting, etc. Jeff Ligda: Music David Ferstat: Voice Acting Björn 'Vader' Ostmann: Play-Testing Rachael 'Eruanna' Alexanderson: Play-Testing, Trouble-Shooting Remmirath aka Morpheus: Play-Testing Email Address: gurkha_boy @ yahoo.com Misc. Author Info: Description: 8-map hub set in the Black Mesa military-industrial facility within the Half-Life universe. The game is story-driven and features multiple objectives. It uses the excellent textures of Half-Life, sprite-based enemies and non-player characters from Half-Life, models (some of them interactive), true 3D environments and other features of GZDooM. Tested with GZDooM Additional Credits to: Graf Zahl for GZDooM, Randy Heit for ZDooM, id Software for DooM, Valve Software for Half-Life Willem Sitters & BlackRayne for many models Patrick 'Janitor' Pineda ====================================================================== * What is included * New levels: Yes Sounds: Yes Music: Yes Graphics: Yes Dehacked/BEX Patch: No Demos: No Other: DECORATE, modeldef, gldefs, etc. Other files required: None * Play Information * Game: Doom II v1.9 & GZDooM v1.4.8 or higher Map #: Map01-08 Single Player: Yes Cooperative 2-4 Player: No Deathmatch 2-4 Player: No Difficulty Settings: Yes * Construction * Base: 8 levels from scratch + TitleMap. Map01 is based on the initial areas of Half-Life prior to the Anomalous Materials Laboratory. We constructed the entire level using in-game screen-shots, i.e., we did not use a Half-Life editor at all. Build Time: 3 years, off and on, mostly off Editor(s) used: Wally for extracting resources from Half-Life, XnView for editing graphics, XWE for resource manipulation, WadAuthor for maps, SlumpEd for pk3 management Known Bugs: None May Not Run With...: The Bulls of Pamplona * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. You may distribute Paranoid in any electronic format (BBS,Diskette, CD, etc) as long as you include this text file intact, and do not release it as part of a commercial product. (Who the heck would want to pay for this stuff, anyway?)