ReX's Nexus: Editing for GZDooM

Editing Maps With GZDooM Features

Creating maps with GZDooM features allows you to break free of many of the bounds imposed by even advanced source ports such as ZDooM. True 3D architecture, the use of models, and dynamic lights are a few of the features that break GZDooM out of the DooM source port mold. In this section I'll provide the basics of exploiting these features.

A. Creating a 3D Bridge

B. Creating Swimmable Water

Good luck.