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.: DooM Nexus: The Future is Tomorrow

DooM Nexus, for those of you who may have stumbled upon this site, is a space that will not illuminate, illustrate, inebriate, articulate, fascinate (well, maybe just a little, for those with infantile minds), flaggelate, alliterate, hypothecate, postulate, prevaricate, or urinate. What it will do, however, is give you the low-down on any and all DooM-related activities in which I am engaged.

So, if you're visiting for the first time, feel free to browse this space using the handy links to the left. For those who have been here before, ignore my ramblings like you usually do, and do whatever the hell you do when you visit. (Please do not piss on the rug on your way out. Remember the Big Lebowski.)

 

.: Link of the Moment

In this space I shall endeavor to provide an excape hatch from the life monotonous. To that end I shall seek to unearth diverse and interesting nuggets of trivia, art, humor, and anything else that strikes my fancy. If it happens to be DooM-related, consider that a bonus.

Sega is developing a new game for their console named Bayonetta. There's no word on the story-line, but the protagonist is a heroine (the eponymously named Bayonetta). Here is an almost photo-realistic screenshot from the game, and another. I cannot imagine the work that must have gone into creating those scenes.

.: June 29, 2009

Another quick update. I am on vacation, but continue to map for Paranoid. Map05 appears to have taken a life of its own, becoming not only more vast but also more complex. Aside from that, however, things have been rather quiet on the development front. I had originally hoped to have the entire project wrapped up by the end of May, but with the formation of The Persecution Complex the project became more ambitious and I knew that we were looking at the end of summer before we were done. With Map05 not yet done, and with Map07 yet to commence, it seems that a summer-end plan may have been somewhat optimistic.

.: May 25, 2009

This is a very quick update. In the past month or so Enjay has created an excellent new menu system and heads-up display/status bar. Even those of you that prefer to play full-screen will actually want to use the new HUD/status bar. I have made some progress on Map05, which continues to grow beyond the bounds I had originally intended for it. I have springboarded from the work I did on a 4-storey prison in Map04 to create a 4-storey office building. While the prison was pretty much symmetric from one storey to the next, the office building mixes it up somewhat. The basement is a storage area, the second and third storeys on one side of the building are made up of office cubicles, and the fourth storey are the individual offices. On the other side of the building, the fourth storey has the Administrator's corner office with an adjoining executive secretary's office, the third and second storeys have other individual offices, and the basement is for storage. It's an awful amount of work to make the offices look different and to properly use decorations to prevent the office from looking bare. If nothing else, this effort has given me an appreciation of the limitations of building 3-D architecture within a DooM environment.

.: April 27, 2009

Betcha the two of you weren't expecting an update so quickly. Anyhoo, without further ado I give you the new crop of screenshots:


.: April 24, 2009

It's been weeks since I did that flurry of updates in February & March. I suppose this must mean that a balance needed to be brought back to the Force ..... ahem ..... Universe. Heh. Anyway, here's another update:

1. Mapping: Map05 50% complete; Map06 100% complete. I am thinking of doing some funky maps in slots Map31 & 32 (although with (G)ZDooM I know that I'm really not limited to those slots) that will be DooMy in style - perhaps using a combination of Paranoid & stock DooM textures, and a combination of the enemies. The Team will not delay the release of the project if these maps are not done in time. We are also already thinking of an expansion pack.

2. Enemies: 100% complete. In fact, DBT has created sprites and code for many more enemies than we'll be using for this release. Those additional enemies will go into the expansion pack.

3. Weapons & ammo: Added Beretta, 100% complete. Most projectile weapons (Beretta, .357 Magnum, shotgun, and 9mm assault rifle) have alt-fire modes, making them devastatingly fun to use. Team has decided to include rocket-propelled grenade launcher, 100% complete.

4. Decorations: Models continue to be added as needed.

5. Pickups (armor, health, keys): 100% complete.

6. Sounds: Ambient sounds and others still need to be done. 95% of all sounds are complete.

7. Music: Music is about 40-50% done.

8. Gameplay: All of the objectives for completed maps have been included. Enemies need to be included, and play-testing needs to be done.

9. Resource & File Management: Almost all wad elements have been converted into pk3 format. All that remains is to split the maps in the wad and insert them into the pk3, and put the patches, TEXTURE, & PNAMES lumps in. 95% complete.

10. Voice acting: We are considering having some cutomized speech for the game. Still under discussion.

.: March 5, 2009

Someone on the New DooM forums asked for a tutorial on using GZDooM features. His (and your) wish is my command.

.: February 27, 2009

Well! We must be in a rare period of planetary alignment. Two updates in one month is unusual, indeed. But I promised you progress with the formation of The Persecution Complex, and a progress report you shall have. Okay. Where to begin? Let's do it by category of tasks:

1. Mapping: Map01 100% complete; Map02 100% complete; Map03 100% complete; Map04 100% complete; Map05 40% complete; Map06 90% complete; Map07 0% complete. There is a possibility of additional maps, depending on what the Team decides.

2. Enemies: 95% complete, thanks to the spriting & DECORATE wizardry of DBT.

3. Weapons & ammo: Models for everything. Current weapons completed are crowbar, .357 Magnum, shotgun, and 9mm assault rifle. Team is deciding on whether to include rocket launcher.

4. Decorations: Models for everything. 95% complete.

5. Pickups (armor, health, keys): Models for everything. 95% complete.

6. Sounds: All enemy & weapon sounds 100% done. Ambient sounds and others still need to be done. I'd say 95% of all sounds are complete.

7. Music: We have a new contributor to the project. His name is Jeff Ligda, and he has submitted a couple of excellent pieces. I'd say that music is about 40-50% done.

8. Gameplay: All of the objectives for completed maps have been included. Enemies need to be included, and play-testing needs to be done.

9. Resource & File Management: Work in progress.

I'd say that about covers it.

So, when's it going to be done? I hear you ask. Well, you know the stock answer: When it's done! (C'est la vie! as they say in France.)

.: February 15, 2009

Ladies & Gentlemen! Boys & Girls! Others! (Drum roll, please!) It is with great delight that I inform you about some awesome developments in the development of Paranoid - this is no longer a solo project. Join me in welcoming Nigel 'Enjay' Rowand and DB 'Deathbringer' Thanatos to the project. Both Enjay and DBT are well known in the DooM community, but I'll just mention that in this particular project Enjay has contributed most of the models, putting in incredible amounts of time to creating them from scratch or tweaking existing works by others to make them perfect for Paranoid. DBT brings his prodigious DECORATE & spriting talents to the project. Between them you shall see marvels rarely seen before in a 15-year old game. Heh. But seriously, these guys are phenomenal and it is through their efforts that I believe the project shall rise out of the mundane.

Enjay has been advising me and contributing his skills since the project began almost two years ago (yes, it has been that long). DBT offered his services a few weeks ago, and I seized the opportunity. I realized then, that they were equal authors in this venture even though they asked for no credit. So, without further ado, I open the curtain to The Persecution Complex. May this team continue to raise this project much higher than it could have risen through my efforts alone!

And that's not the only news. I have made big progress on Map05, and have begun work on a secret level (yes, you heard me right) which fits into slot Map06. I also have a place-holder for Map07, which I'm thinking of making a terrain-based map. So. There you have it. At least 7 maps (6 of them in one hub), fantastic models, marvellous new enemies and weapons. What more could one ask for? Well, perhaps a glass of Pouilly Fuisse, vintage 1971.

Stay tuned for some fabulous new eye candy very soon.

.: January 31, 2009

So you thought I'd gone into hibernation for the winter. Well, hibernate this! OK, for those of you too lazy to click on the link, here's the eye candy you came here for:

[Pictures Moved Here.]

So here's the deal. Since my last batch of screenies (September 2008) I've created wonders that can only be imagined. At least I imagine that they can only be imagined. Still, I've built a 4-storey prison facility (see screenshot 10 above), created a vast Test Chamber with at least one operating crane (see shots 5-7 above), a cafeteria complete with overturned tables (shot 8), and a series of objectives designed to get you past a huge hole in the floor. I'm almost done with Map02, which means that all I have remaining in terms of mapping is Map05. (Notwithstanding what I said last month about possibly creating some stand-alone maps.) Stay tuned for more.

.: Acknowledgements

I would be remiss if I did not thank my kind host SoulPriestess for the use of her web space. Please visit his site, which has more DooM-related stuff than you can shake a stick at. [Let me re-phrase for those English Grammar purists who cringe when a sentence ends in a preposition - Please visit his site, which has more DooM-related stuff than at which you can shake a stick. Heh.]

I'd also like to thank StevesTemplates for the web design you see before you. Feel free to visit that site to get ideas for your own web pages or to download a template or two.


.: News Archives

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